A tongue-in-cheek exploration into bad interfaces that translate existing design patterns into virtual reality. A 360º WebVR experience that can be played in the browser or on your phone via a Google Cardboard or equivalent.

A 3D capture of a laptop that rotates around. Inside the screen, you can see a candle, but when it rotates around you see that the candle is not there. It's a visual experiment for an interaction in an untitled game I'm working on.

I worked with a group to create the concept and ideas for the interactions. I also provided some visual assets. Nate Parrott coded all of it using three.js.

Project created with Nate Parrott, Atty Eleti, and Cecilia Bodin for Computer Utopias 2016.